darklordforhire ([info]darklordforhire) wrote,
@ 2008-01-21 07:51:00
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Coming of Age: Continuity
Continuity

At the center of roleplaying a character is the idea that the world of the character will retain a certain consistency, that events will flow from one moment or description to the next. Coming of Age relies on this continuity to help bring the characters and hence you the players together. Because the antagonists are shared among you, how you describe the changes in those antagonists and in the wider world of the game directly affects what your fellow players can do.

While often taken for granted, continuity isn't automatic. Most of the time, each of you will respond to each others ideas and incorporate them into your actions and description. But sometimes a player will forget some detail important to you, like the fact that the demon knight has entered the castle already. If that happens, tell him. Politely remind him of the fact, and if it changes what he was planning to do, try to give an alternate suggestion. Be open to clarification by others, they might have different ideas of what had happened. Most importantly, work together to resolve the gap.

It may seem odd, but one of the keys to keeping the continuity working in Coming of Age is to not plan too far ahead. You already know where your character is headed, because of her titles and her opposition, the purpose of the game is to discover how she gets there. The dice, and more importantly your fellow players will surprise you. And that's what you should look forward to as part of playing Coming of Age.



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Hello everyone.
(Anonymous)
2008-05-19 10:37 am UTC (link)
Hello there. I stumbled upon this place and it looks interesting.

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