darklordforhire ([info]darklordforhire) wrote,
@ 2007-10-29 14:12:00
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Coming of Age additions
After playtesting and some careful thought, I've decided that two changes are needed in the Coming of Age playtest document. First, the pacing rules should not affect the short term dynamics of antagonists, only the longer term dynamics of opposition dice. Second, character versus character actions should be able to provide a benefit to the antagonist character. As such, I've decided to allow a victorious initiator to add a step to one of their antagonist's opposition dice. Literally they are teaching her or him a lesson.

Third paragraph, page 1, sentence 4: This describes how quickly the characters grow.

Seventh paragraph, page 3, first bullet, sentences 3 and 4: You may cross out any one goal antagonist die, gaining an additional story point. If you do so, describe how your success overcomes that goal (even temporarily).

Ninth paragraph, page 3, after sentence 3: If your title die is above all other dice, including the other character's title dice, then you may add a step to any one opposition die of that character. You have literally taught her or him a lesson.

Third paragraph, page 4, sentence 4 and 5: So Peter gains a story point and crosses out the Transport Accident, gaining another.

Third paragraph, page 4, sentence 8: He describes how the patients are handled and things come back to a relative calm. He then spends a story point to bring back the Transport Accident, this time as a d12, mentioning how another wave of trauma patients come into the space dock a few minutes later.

Fifth paragraph, page 4, sentence 3: Pace defines how many steps are needed to overcome obstacles during your actions.

Sixth paragraph and eighth paragraph, page 4: These paragraphs are deleted.

Significant Actions, second bullet, sentences 3 and 4: You may cross out any one goal die in your roll, gaining an additional story point. You may describe the achievement or overcoming of that goal as part of your success.

Pace, second sentence: Whenever you accumulate steps on an opposition die equal to the pace, reduce the die size according to the chart.

Pace: delete the bullets.

After Pace: Versus - If both players agree, you may use another player's title die as an antagonist die in your action. If you do so and your title die is above all other dice, you may add a step to one of that player's opposition dice, describing how your victory teaches a lesson.

Page 6: remove Steps space from Goal dice, and extend the Value space.



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