| darklordforhire ( @ 2007-09-28 16:01:00 |
Dragon's Gate - Beasts and Dragonettes
Building a beast is much like making a character, but with more limited options. Beasts only ever have one innate potency, which is of the Dragon on which they dwell.
Abilities:
Beasts have the following ability minima and maxima:
Strength, Dexterity, Constitution, and Wisdom minimum of 2 and maximum of 10.
Charisma minimum of 2 and maximum of 5. They should be built from 25 ability points.
Traits:
Beasts also gain a number of traits. One of these is required, in addition to the lack of language and ability to use complex tools. This must be either Wild or Tame (see below). Two traits may be taken specially by reducing one ability maximum by 5. One of these traits must be Prowess, and these are the only two traits that may be Prowess. Each trait taken reduces the skill points available per level by 1. A number of traits may be taken up to your starting Wisdom.
Movement - Grants a version of the skill Movement in the Instinct group. When you take this trait select a specific mode of movement associated with this skill. You may take this multiple times as different modes of movement. If any of these traits is taken in exchange for a skill point reduction then halve your land speed.
Natural Weaponry - Grants the skill Natural Weaponry in the Instinct group. You may only take this trait once.
Personality - Increase your Charisma maximum by 2 and gain access to the Personality skill group. You also gain a social save. You may only take this trait once.
Prowess - Grants a version of the skill Prowess in the Instinct group. When you take this trait select a physical ability score. You may take this up to twice as described above.
Survival - Grants a version of the skill Survival in the Instinct group. When you take this trait select an environment in which you can survive. You may take this multiple times as different environments.
Tame - Grants access to the Tame skill group. You gain a +2 gifted bonus to all of its skills. You may only take this trait once and you may not take Wild.
Wild - Grants access to the Wild skill group. You gain a +2 gifted bonus to all of its skills. You may only take this trait once and you may not take Tame.
Skills Groups:
A beast starts with access to the Instinct and Athletics skill groups, plus either the Wild or Tame group. Depending on traits, they may also have access to the Personality skill group. And due to feats, beasts may have access to both Wild and Tame. Beasts use their Wisdom in place of Intelligence for determining skill points, and this total is reduced each level by the number of traits.
Personality
     Acting (Cha)
     Dance (Dex)
     Impress (Cha)
     Music (Cha)
Tame
     Empathy (Wis)
     Labor (Str)
     Household (Wis)
     Observe (Wis)
Wild
     Foraging (Wis)
     Hunting (Wis)
     Navigation (Wis)
     Tracking (Wis)
Feats:
Beasts have no social save, unless they have the Personality trait. Beasts may not select magic feats or social feats. They may select Education, Virtuoso, any Physical feat and the following Combat and Mental feats:
Combat
     Quick Reflexes
     Blind Fighting
     Weapon Finesse (Unarmed or Natural)
     Martial Arts
     Weapon Focus (Unarmed or Natural)
     Weapon Defense (Unarmed or Natural)
     Accurate Strike (Unarmed or Natural)
     Combat Awareness
     Unpredictable
     Stealth
Mental
     Strong Will
     Notice
     Situational Awareness
     Uncanny Sense
Beasts may also have three new general feats:
Civilized - This beast has been civilized.
Effect: Gain access to the Tame skill group.
Feral - This beast has gone feral.
Effect: Gain access to the Wild skill group.
Stand Out - This beast has a little something extra.
Effect: Gain access to the Personality skill group and gains a social save.
Dragonettes
Dragonettes are beasts with an additional option, a trait called Eldritch. Many dragonettes lack this trait, being simply draconic beasts, and there is some debate as to where the classification of beast versus dragonette comes in. But some clearly have unique draconic powers.
Eldritch - gain a unique potency associated with one dragon of your choice. This potency is determined in the same was as the potency for Dragon-kin (highest ability + base save + 2 * level). Gain access to one skill in the Innate skill group. You may take this additional times for more Innate skills.
Innate
     Absorb (Con) - Pith
     Blast (Wis - Magic) - Sorcery (different ability)
     Counter (Dex - Magic) - Artifice
     Deathcraft (Con - Magic)
     Deceive (Dex - Magic) - Artifice
     Drain (Cha) - Brood (different ability)
     Engulf (Wis - Magic) - Sorcery (different ability)
     Feast (Cha) - Brood
     Ferocity (Con - Magic) - Brood
     Fortify (Str - Magic) - Channel
     Lifecraft (Con - Magic) - Pith
     Linking (Cha - Magic) - Sympathy
     Manifest (Cha - Magic) - Sympathy
     Manipulate (Wis - Magic) - Sorcery (different ability)
     Resist (Str - Magic) - Channel
Dragonettes also gain the general feat:
Innate Magic - The dragonette has developed a new magical skill.
Prerequisite: Dragonette and Eldritch trait
Effect: Gain access to a new skill in the Innate skill group.
Special: You may take this feat up to once per three levels.
Building a beast is much like making a character, but with more limited options. Beasts only ever have one innate potency, which is of the Dragon on which they dwell.
Abilities:
Beasts have the following ability minima and maxima:
Strength, Dexterity, Constitution, and Wisdom minimum of 2 and maximum of 10.
Charisma minimum of 2 and maximum of 5. They should be built from 25 ability points.
Traits:
Beasts also gain a number of traits. One of these is required, in addition to the lack of language and ability to use complex tools. This must be either Wild or Tame (see below). Two traits may be taken specially by reducing one ability maximum by 5. One of these traits must be Prowess, and these are the only two traits that may be Prowess. Each trait taken reduces the skill points available per level by 1. A number of traits may be taken up to your starting Wisdom.
Movement - Grants a version of the skill Movement in the Instinct group. When you take this trait select a specific mode of movement associated with this skill. You may take this multiple times as different modes of movement. If any of these traits is taken in exchange for a skill point reduction then halve your land speed.
Natural Weaponry - Grants the skill Natural Weaponry in the Instinct group. You may only take this trait once.
Personality - Increase your Charisma maximum by 2 and gain access to the Personality skill group. You also gain a social save. You may only take this trait once.
Prowess - Grants a version of the skill Prowess in the Instinct group. When you take this trait select a physical ability score. You may take this up to twice as described above.
Survival - Grants a version of the skill Survival in the Instinct group. When you take this trait select an environment in which you can survive. You may take this multiple times as different environments.
Tame - Grants access to the Tame skill group. You gain a +2 gifted bonus to all of its skills. You may only take this trait once and you may not take Wild.
Wild - Grants access to the Wild skill group. You gain a +2 gifted bonus to all of its skills. You may only take this trait once and you may not take Tame.
Skills Groups:
A beast starts with access to the Instinct and Athletics skill groups, plus either the Wild or Tame group. Depending on traits, they may also have access to the Personality skill group. And due to feats, beasts may have access to both Wild and Tame. Beasts use their Wisdom in place of Intelligence for determining skill points, and this total is reduced each level by the number of traits.
Personality
     Acting (Cha)
     Dance (Dex)
     Impress (Cha)
     Music (Cha)
Tame
     Empathy (Wis)
     Labor (Str)
     Household (Wis)
     Observe (Wis)
Wild
     Foraging (Wis)
     Hunting (Wis)
     Navigation (Wis)
     Tracking (Wis)
Feats:
Beasts have no social save, unless they have the Personality trait. Beasts may not select magic feats or social feats. They may select Education, Virtuoso, any Physical feat and the following Combat and Mental feats:
Combat
     Quick Reflexes
     Blind Fighting
     Weapon Finesse (Unarmed or Natural)
     Martial Arts
     Weapon Focus (Unarmed or Natural)
     Weapon Defense (Unarmed or Natural)
     Accurate Strike (Unarmed or Natural)
     Combat Awareness
     Unpredictable
     Stealth
Mental
     Strong Will
     Notice
     Situational Awareness
     Uncanny Sense
Beasts may also have three new general feats:
Civilized - This beast has been civilized.
Effect: Gain access to the Tame skill group.
Feral - This beast has gone feral.
Effect: Gain access to the Wild skill group.
Stand Out - This beast has a little something extra.
Effect: Gain access to the Personality skill group and gains a social save.
Dragonettes
Dragonettes are beasts with an additional option, a trait called Eldritch. Many dragonettes lack this trait, being simply draconic beasts, and there is some debate as to where the classification of beast versus dragonette comes in. But some clearly have unique draconic powers.
Eldritch - gain a unique potency associated with one dragon of your choice. This potency is determined in the same was as the potency for Dragon-kin (highest ability + base save + 2 * level). Gain access to one skill in the Innate skill group. You may take this additional times for more Innate skills.
Innate
     Absorb (Con) - Pith
     Blast (Wis - Magic) - Sorcery (different ability)
     Counter (Dex - Magic) - Artifice
     Deathcraft (Con - Magic)
     Deceive (Dex - Magic) - Artifice
     Drain (Cha) - Brood (different ability)
     Engulf (Wis - Magic) - Sorcery (different ability)
     Feast (Cha) - Brood
     Ferocity (Con - Magic) - Brood
     Fortify (Str - Magic) - Channel
     Lifecraft (Con - Magic) - Pith
     Linking (Cha - Magic) - Sympathy
     Manifest (Cha - Magic) - Sympathy
     Manipulate (Wis - Magic) - Sorcery (different ability)
     Resist (Str - Magic) - Channel
Dragonettes also gain the general feat:
Innate Magic - The dragonette has developed a new magical skill.
Prerequisite: Dragonette and Eldritch trait
Effect: Gain access to a new skill in the Innate skill group.
Special: You may take this feat up to once per three levels.